Please use this identifier to cite or link to this item: http://hdl.handle.net/1843/43249
Type: Artigo de Evento
Title: Meta-lab: programação de um laboratório interativo
Other Titles: Metal-lab: the programming of an interactive lab
Authors: Sandro Canavezzi de Abreu
Guilherme Nunes de Vasconcelos
Mateus de Sousa Van Stralen
Abstract: Here we discuss the technological and theoretical issues that conform the restructuring proposal of the Computer Laboratory of Escola de Arquitetura e Urbanismo da UFMG, reconfiguring it in what we call “Meta-Lab”: a space composed of programmable modules that make up the so called Sistema Hidra(!), a system structured in three levels (sensory, processor and actuator level) which receives environmental information via sensors, processes these information and changes the environment using actuators. We will address in more detail the processing level, a fundamental layer for enabling the implementation of “interactive permanency” through continuous reprogramming of interactions in Meta-Lab.
Subject: Arquitetura e tecnologia
Projeto arquitetônico - Processamento de dados
Arquitetura de computador
language: por
metadata.dc.publisher.country: Brasil
Publisher: Universidade Federal de Minas Gerais
Publisher Initials: UFMG
metadata.dc.publisher.department: ARQ - ESCOLA DE ARQUITETURA
Rights: Acesso Aberto
metadata.dc.identifier.doi: 10.5151/despro-sigradi2016-537
URI: http://hdl.handle.net/1843/43249
Issue Date: 2016
metadata.dc.url.externa: http://pdf.blucher.com.br.s3-sa-east-1.amazonaws.com/designproceedings/sigradi2016/537.pdf
metadata.dc.relation.ispartof: Congress of the Iberoamerican Society of Digital Graphics
Appears in Collections:Artigo de Evento

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