Meta-lab: programação de um laboratório interativo
| dc.creator | Sandro Canavezzi de Abreu | |
| dc.creator | Guilherme Nunes de Vasconcelos | |
| dc.creator | Mateus de Sousa Van Stralen | |
| dc.date.accessioned | 2022-07-13T23:53:10Z | |
| dc.date.accessioned | 2025-09-09T00:45:32Z | |
| dc.date.available | 2022-07-13T23:53:10Z | |
| dc.date.issued | 2016 | |
| dc.description.sponsorship | FAPEMIG - Fundação de Amparo à Pesquisa do Estado de Minas Gerais | |
| dc.format.mimetype | ||
| dc.identifier.doi | 10.5151/despro-sigradi2016-537 | |
| dc.identifier.issn | 23186968 | |
| dc.identifier.uri | https://hdl.handle.net/1843/43249 | |
| dc.language | por | |
| dc.publisher | Universidade Federal de Minas Gerais | |
| dc.relation.ispartof | Congress of the Iberoamerican Society of Digital Graphics | |
| dc.rights | Acesso Aberto | |
| dc.subject | Arquitetura e tecnologia | |
| dc.subject | Projeto arquitetônico - Processamento de dados | |
| dc.subject | Arquitetura de computador | |
| dc.subject.other | Interactivity | |
| dc.subject.other | Combinatory | |
| dc.subject.other | Interactive Architecture | |
| dc.title | Meta-lab: programação de um laboratório interativo | |
| dc.title.alternative | Metal-lab: the programming of an interactive lab | |
| dc.type | Artigo de evento | |
| local.citation.epage | 543 | |
| local.citation.issue | 20 | |
| local.citation.spage | 537 | |
| local.description.resumo | Here we discuss the technological and theoretical issues that conform the restructuring proposal of the Computer Laboratory of Escola de Arquitetura e Urbanismo da UFMG, reconfiguring it in what we call “Meta-Lab”: a space composed of programmable modules that make up the so called Sistema Hidra(!), a system structured in three levels (sensory, processor and actuator level) which receives environmental information via sensors, processes these information and changes the environment using actuators. We will address in more detail the processing level, a fundamental layer for enabling the implementation of “interactive permanency” through continuous reprogramming of interactions in Meta-Lab. | |
| local.publisher.country | Brasil | |
| local.publisher.department | ARQ - ESCOLA DE ARQUITETURA | |
| local.publisher.initials | UFMG | |
| local.url.externa | http://pdf.blucher.com.br.s3-sa-east-1.amazonaws.com/designproceedings/sigradi2016/537.pdf |