Analyzing psychological goals in gamified applications using i*
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Universidade Federal de Minas Gerais
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This paper presents a model-based approach to guide the design of gamified applications. The models enable a structured representation and analysis of the social and intentional dimensions of the actors involved in the organizational context of the gamified system. The proposed notation (called GStar) makes use of the agent- and goaloriented features of the i* modeling framework. The main contribution of this work is to bring the social and intentional aspects, which are usually treated in an ad hoc manner in the design of gamified systems, to the core of a modeling approach. This approach supports the analysis of the consequences of the inclusion of each gamification element and facilitates the evaluation by the designer of different alternatives, contributing to a project more suitable to the organizational context and more capable of fulfilling the established goals.
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Gamificação, Modelagem, Estrutura
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https://ceur-ws.org/Vol-2490/