Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos

dc.creatorIsrael Heringer Lisboa de Castro
dc.date.accessioned2019-08-14T19:55:17Z
dc.date.accessioned2025-09-09T01:29:45Z
dc.date.available2019-08-14T19:55:17Z
dc.date.issued2012-07-19
dc.description.abstractIn digital games, the Artificial Intelligence (AI) is one of the most important elements to ensure both challenge and fun, especially in genres such as strategy games. However, due to the high complexity of games of this genre, the AI performance is often very weak when compared to fairly experienced players. With this scenario, the need for more robust AI techniques and algorithms bring very interesting challenges to researches in the area. However, a major difficulty faced by researchers is the lack of proper tools for conducting experiments in real games, either because the maintenance of the code is too complicated or because real commercial games do not offer the access for modifying everything needed. In this context, we propose the creation of a framework appropriate for the research on AI algorithms in Turn-Based Strategy (TBS) games by creating a game with its architecture specially designed for AI research on TBS games, in order to have a proper tool for experiments for future works. The main goal of the work is to provide a comprehensive tool for the development and experimentation of AI in TBS games. The main requirements which must be with are to (i) allow the performance of contests between different AI agents without the need for a human player, (ii) enable the development of AI algorithms with no need of writing much code not related to the algorithm itself, (iii) have a well modularized architecture so the AI is totally in independent modules from the rest of the game and is not allowed to cheat and (iv) contain a TBS game which includes the main elements present on other games of the genre, so that the experiments on it are applicable in real games.Upon completion of the development phase, we conducted evaluation experiments with participants from different experience levels, both relating to AI area and games development in general. According to the results, we found that the tool built on this work achieved the proposed objectives and has a great potential for use in experiments of new algorithms and techniques applied to TBS games.
dc.identifier.urihttps://hdl.handle.net/1843/ESBF-8XFMTS
dc.languagePortuguês
dc.publisherUniversidade Federal de Minas Gerais
dc.rightsAcesso Aberto
dc.subjectInteligência artificial
dc.subjectComputação
dc.subjectJogos por computador
dc.subject.otherJogos de estratégia por turnos
dc.subject.otherInteligência artificial
dc.subject.otherJogos digitais
dc.subject.otherFramework para experimentos
dc.titleUm framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
dc.typeDissertação de mestrado
local.contributor.advisor-co1Gisele Lobo Pappa
local.contributor.advisor1Silva, Flávio Soares Correa da
local.contributor.referee1Gisele Lobo Pappa
local.contributor.referee1Renato Antonio Celso Ferreira
local.contributor.referee1Wagner Meira Junior
local.description.resumoEm jogos digitais, a Inteligência Artificial é um dos elementos mais importantes para garantir o desafio e a diversão, especialmente em gêneros como os jogos de estratégia. No entanto, devido à grande complexidade dos jogos desse gênero, quase sempre o desempenho da IA é muito fraco quando comparado aos jogadores razoavelmente experientes. Nesse contexto, a necessidade de técnicas e algoritmos de IA mais robustos trazem desafios muito interessantes para as pesquisas da área, mas há uma grande dificuldade nas pesquisas devido à ausência de ferramentas adequadas para os experimentos necessários. Neste trabalho criamos uma ferramenta com arquitetura planejada tendo em vista as pesquisas de IA em jogos de estratégia por turnos, com o objetivo de tornar mais fácil a realização dos experimentos e assim, ajudar a fomentar a pesquisa de inteligência artificial nos jogos do gênero.
local.publisher.initialsUFMG

Arquivos

Pacote original

Agora exibindo 1 - 1 de 1
Carregando...
Imagem de Miniatura
Nome:
israelheringerlisboacastro.pdf
Tamanho:
1.61 MB
Formato:
Adobe Portable Document Format