Space creation dynamics in basketball small-sided games

dc.creatorSarah da Glória Teles Bredt
dc.creatorJuan Carlos Pérez Morales
dc.creatorAndré Gustavo Pereira de Andrade
dc.creatorJuliana de Oliveira Torres
dc.creatorGustavo Henrique da Cunha Peixoto Cançado
dc.creatorPablo Juan Greco
dc.creatorGibson Moreira Praça
dc.creatorMauro Heleno Chagas
dc.date.accessioned2023-02-27T16:36:47Z
dc.date.accessioned2025-09-09T00:06:48Z
dc.date.available2023-02-27T16:36:47Z
dc.date.issued2018-02
dc.description.sponsorshipFAPEMIG - Fundação de Amparo à Pesquisa do Estado de Minas Gerais
dc.description.sponsorshipCAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
dc.format.mimetypepdf
dc.identifier.doihttps://doi.org/10.1177/0031512517725445
dc.identifier.issn0031-5125
dc.identifier.urihttps://hdl.handle.net/1843/50454
dc.languageeng
dc.publisherUniversidade Federal de Minas Gerais
dc.relation.ispartofPerceptual and Motor Skills
dc.rightsAcesso Restrito
dc.subjectBasquetebol - Treinamento técnico
dc.subjectComportamento espacial
dc.subjectJogos
dc.subjectDesempenho
dc.subjectAutoconfiança
dc.subject.otherBasketball
dc.subject.otherTactical behavior
dc.subject.otherSmall-sided games
dc.subject.otherGame / performance analysis
dc.subject.otherReliability
dc.titleSpace creation dynamics in basketball small-sided games
dc.typeArtigo de periódico
local.citation.epage176
local.citation.issue1
local.citation.spage162
local.citation.volume125
local.description.resumoSpace creation dynamics (SCDs) describe actions players perform to create a scoring opportunity. This study compared SCDs and types of offense during three different three versus three (3vs.3) basketball small-sided games (SSGs) played in half court: 3vs.3 with man-to-man defense in half playing area (3vs.3HALF), 3vs.3 with man-to-man defense in full playing area (3vs.3FULL), and 3vs.3 with reduced shot clock (3vs.3RT). We also investigated the efficacy of SCDs in all SSGs and the reliability of SCDs in 3vs.3HALF. While the efficacy of SCDs did not differ among these SSGs, 3vs.3RT presented significantly more “space creation with ball dribbled” and “shot clock violations,” and less “on ball screens.” 3vs.3FULL presented no differences in the SCDs and types of offense compared with 3vs.3HALF. Reliability within 3vs.3HALF was higher for “space creation with ball dribbled,” “space creation without the ball,” “set offenses,” “fast breaks,” and “loss of ball during passing or dribbling.” We concluded that 3vs.3 basketball SSGs with different rules can be used for training different tactical behaviors important to formal games, especially since the 3vs.3HALF presented good reliability for many variables related to tactical behavior.
local.identifier.orcidhttps://orcid.org/0000-0003-1014-9434
local.identifier.orcidhttps://orcid.org/0000-0002-4497-5518
local.identifier.orcidhttp://orcid.org/0000-0003-3406-4558
local.identifier.orcidhttp://orcid.org/0000-0002-7024-3505
local.identifier.orcidhttp://orcid.org/0000-0003-2607-5935
local.identifier.orcidhttp://orcid.org/0000-0001-9971-7308
local.identifier.orcidhttp://orcid.org/0000-0002-1955-8990
local.publisher.countryBrasil
local.publisher.departmentEEF - DEPARTAMENTO DE ESPORTES
local.publisher.initialsUFMG
local.url.externahttps://journals.sagepub.com/doi/10.1177/0031512517725445?url_ver=Z39.88-2003&rfr_id=ori:rid:crossref.org&rfr_dat=cr_pub%20%200pubmed

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