Perceive to learn to perceive: an experience with virtual reality devices for architecture design learning

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Resumo

This work investigates the potential use of low-cost virtual reality (VR) devices in architectural education to improve spatial perception of undergraduate architecture students. The experiment involved a gradual approach into the design process, starting with an intervention on a physical space, its bidimensional representation, 3d modelling and immersion in VR. After the immersion, students answered a questionnaire with open and closed-questions about their experience, and their evaluation of the use of VR in the designing. The findings point to the use of VR as a means to explore, perceive and reflect on decisions, allowing students a better understanding of designing.

Abstract

Assunto

Realidade virtual, Projeto arquitetônico, Arquitetura

Palavras-chave

Virtual reality, Architectural design, Architectural teaching, Representation, Low-cost devices

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http://pdf.blucher.com.br.s3-sa-east-1.amazonaws.com/designproceedings/sigradi2018/1364.pdf

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